Game Date: 7th August, 2009
A new group of adventurers are brought together in the employ of Lavinia Vanderboren, under a new and urgent quest. The two remaining original party members, Akilu the Darfellan Barbarian, and Fillius the Draconic sorcerer, are joined by an array of new adventurers, who’s fates may now be woven into the future of this world. Uriel, a Powerful Warrior wizard and Maxwell, a heroic Arena fighter, Both became entwined in the adventure when The Vanquish flounders into Sasserine’s Harbor, Decimated by a Pirate attack. Uriel was a passenger on the vessel when it was attacked, and brought valuable knowledge to the party. Maxwell witnessed the ship’s arrival, and assisted in mooring the ship and aiding the survivors. The two were quickly drawn up in the quest to chase down the unknown pirates, as the Amedio Trading Concern lost valuable cargo to the attack, which they desperatly need retrieved.
Akilu and Fillius are drawn into the quest when the Amedio Trading Concern offers a generous agreement to the house of Lavinia Vanderboren. The following is an excerpt from the game;
The light struggles that morning to break through an unnaturally thick fog, which covers the entire harbor and surrounding farmlands of Sasserine. Not unusual for this time of year, it is unusual considering the past few days weather. (Knowledge local DC10) After a hearty breakfast cooked by the new cook in Lavinias Manor, Fran Lynros, (CG Human Female Expert 3), a messenger arrives wishing to speak with Lavinia. At her permission, a nondescript man enters the room, and bows to all those present. He is darkly tanned, and dressed in well tailored, yet seafairing cloths. (knowledge local DC15; success recognizes him as a captain of one of the many Caravels under the control of the Amedio Trading Concern.)
With a deep voice, gravely from the toll of screaming orders over a howling wind at sea, yet strangely well schooled in etiquette, he addresses those present, “My lady, and Gentlemen. My name is Damiel Tarn. Lord Vico Bevenin has sent me with an Urgent message, requesting a timely response, so i shall make this brief, lest you decline and i must move on to my lord’s second and less than favorable options of allies. Something of great value to our Concern has been stolen, a few survivors of the attack sailed into the harbor on what was left of one of our best ships not an hour ago.” (his face tells of his desire to swear and spit on the floor, yet in the present company he manages to restrain himself) “The Concerns resources are spread thin, and the majority of our force in the area was with the contingent protecting the cargo, when whoever these bastards are struck…. your forgiveness my lady, I mean no offense….,” Lavinia indicates that there was none taken. he continues…. “but my brother captained “The Triumph”, one of the Galleys defending “The Bounty” as she carried her cargo to Sasserine from the northern kingdoms.” he gathers himself, and his voice reverts back to the manner of when he arrived. “Lord Vico Bevenin’s offer is simple. He has had business agreements with Verik Vanderboren, may he rest in peace, in the past, which were agreeable and profitable to both parties. As his nearest force capable of perusing and recovering the cargo is 4 days sail, he is offering a very generous agreement out of need. Rather than see this unknown foe reap the full benefit of the cargo, whether it be through its sale or use, he offers half the cargo to those who can recover it. In addition, The Concern has exclusive trading rights with our supplier in the Northern kingdoms, which we do not wish to loose should the cargo reach open market by some nameless thieves. Recover the cargo, by any means necessary, and Lord Bevenin offers Forty Percent of all profit to the Vanderboren Name, for the entire duration of which the Amedio Trading Concern holds exclusive rights.”
Lavinia speaks as Damiel finishes, “a generous offer Vico offers us, would you give us a moment to confer?” “Of course my lady, I shall wait a moment in the foyer while you discuss. But I’m afraid it must be but a moment, as every moment we waste our chances of recovering the cargo grow dimmer.”
As he closes the door behind him, Lavinia addresses those present; “This could be too good an opportunity to pass upon. The work you have done over the past few weeks has made our journey to farshore possible. This guaranteed income would not only assist with Farshore flourishing, but i am sure that it would assist you with gaining the necessary tools of your trade. I am happy to offer you half of any ongoing profit that the concern pledges to me for this venture, but i leave the decision to you. however, do imagine what may happen should another less honorable family within the city receive such a boon…. Captain Tarn here did mention that here he was presenting to Lord Bevenin’s “first choice” of allies, however there were other “less favorable” ones…” she pauses for a moment… then continues in a quieter tone, “whatever this cargo is, to have the majority of the Trading Concerns forces around Sasserine to Guard it, it must be extraordinarily valuable. For us to have a stake in its Exclusive distribution may guarantee all of your fortunes. Be wary however, for the force that could decimate that many ships and leave only a handful of survivors is one to approach with caution.”
She looks around at each of you, then says “Now, tell me what it is you decide to do.”
While awaiting the return of Damiel Tarn, The Amedio Trading Concerns representative, Maxwell and Uriel find further allies in the Tavern by the shore. Thomas, a powerful Cleric, Sharro-Ku, a mysterious WuJen, Thak-gak, a Halfgiant Psion Monk, and Putin, a capable warrior, all see fit to join forces and take up the task presented by the Amedio Trading Concern.
Joined in their cause of recovering the Amedio Trading Concerns Cargo, the newly formed Party departs Sasserine with all haste, onboard the Sea Wyvern, captained by Akilu. Their Destination? A small Isle called Daggermaw, being the only place that the party determined that the enemy could resupply without coming to the mainland. Akilu recalled this area from when he was a child, and could supply the party with a rough map of its layout, however much may have changed in the years since.
After a days hard sailing, the Sea Wyvern approaches the South Eastern cliffs of Daggermaw on sunset, and discovers The Torment one of the boats under the Pirates control, guarding the isle, poised to set off a smoking signal to alert the rest of the fleet of enemy presence. The Party scouts around the Isle to the North and East, however discovers that there is a massive flotilla of some 50 enemy ships at the North Eastern Beach of the isle, the only part of the Isle not domiated by jagged cliffs.
The Party opts for a more subtle approach, and decides to access the Isle through some underwater seacaves known to Akilu. However this meant subduing the crew of The Torment, without them setting of their warning Signal. This proved to be an easy task with their formidable abilities, and all bar one pirate were slain, the final taken as a captive and questioned.
It was discovered through questioning the captive pirate that the flotilla was a mixture of mercinaries like himself, and a breakaway group of the Crimson Fleet. Their orders to attack the armada protecting The Bounty came from much higher up, and he did not know what the cargo was. The Party manages to convince him to work for them for better pay, and to wait with the ship for further directions.
Making their way through the underwater seacaves, with Akilu leading with lengths of rope, the Party breaks the surface of the water on a peaceful inner lagoon, within what looks like it was once a giant cavern in the Island, before the roof gave way eons ago, leaving the night sky in its place, and the above jungle foliage spilling over the cliffs above. The Western edge of the open cavern holds a small sandy beach, to which the Party swims and explores.
Here they encounter enemies, but not the pirates they were expecting. The residents of the inner Isle are Aquatic Yaunti, and they defend their home and try to send for help when they begin to lose the fight. When one of the Yaunti casters is slain, something unexpected happens; a large fire elemental erupts from the corpse. These Yaunti have been practicing an ancient and dark form of magic, binding elementals within themselves for gains of power.
After dispatching the Yaunti and their giant snakes, the party rests for the night, and keeps watch on the Temple entrance in the cliff face across the water that is to be their destination in the morning.
At first light, the adventurers swim across the lagoon to the temple doors set in the cliffs, and Thak-gak smites the stone doors with a mighty blow. The doors which had been standing ajar, began to crumble, and brought down part of the cliff above, sealing the entrance. All made it inside except for Akilu, who from outside began the arduous task of digging a way out for his friends.
Within the Temple to ancient snake gods, one trap was overcome, only for the party to walk into another; A powerful Halforc Warrior, and a Cleric protecting him. Maxwell was felled by a Powerful Blow, however healed in the heat of Battle to return in kind to the enemy. The Adventurers quickly felled the two.
Pushing forwards, the party is met with a blockade; Archers and Spearsmen both Mercinary and Yaunti Alike, and something else. Two Great Bombards had been set either side of the blockade to assail the adventurers, however the first shot fired narrowly misses. During the ensuing battle, Thak-Gak takes control of the Second Bombard, and uses it to decimate the blockade forces. A Large water elemental was bound to one of the Yaunti here, however was quickly dispatched.